As augmented reality (AR) adoption accelerates across Asia Pacific, the conversation is starting to shift – from experimentation on mobile to what comes next with hands‑free wearable AR.
AR technology has been around for quite some time, but hasn’t taken off in a big way.
With developers increasingly thinking beyond smartphone screens, we’re seeing early signals of how AR could become more ambient, practical, and integrated into everyday workflows for developers and creators.
Against this backdrop, we discussed with Joseph Darko, Global Head of AR Developer Relations, Snap Inc. on how the industry and developers are approaching this next phase of AR, and the state of wearable AR experience today.
Wearable AR has been around for a while, but take-up rate has been low. In your opinion, why is wearable-first AR beginning to move from novelty to practical, everyday use cases?
Darko: Wearable AR is moving into everyday use because it is finally aligned with how people live, not just what technology can do. For years, the technology existed, but it behaved like a product you had to think about and make time for. Adoption only starts when computing fits into daily behavior without asking people to think about it.
We have seen this pattern before. Computing has consistently moved closer to human behavior, from mainframes to personal computers to laptops and phones, with each shift reducing friction and fitting more naturally into how people move through the world.
Wearable-first AR continues that trajectory by removing the need to stop, look down, and pull out a screen. Instead of fitting life into a device, information begins to fit into the environment around you.
What makes this practical now is the role of AI, with AR turning intelligence into a hands-free, contextual interface. When information shows up this way, you do not have to change how you behave. You simply keep going. As a result, wearable AR becomes part of the background, supporting everyday tasks without pulling attention away from the real world.
How does hands-free AR change the way people present, create, and communicate today?
Darko: Hands-free AR changes these activities by giving people their attention back. Most modern tools demand focus on a screen, which breaks eye contact, limits movement, and fragments presence. Hands-free AR reverses that dynamic by keeping information in view while allowing people to stay engaged with the moment.
In presentations, this shows up immediately. Instead of relying on physical teleprompters, confidence monitors, or clickers, guidance can live directly in the field of view. Speakers stay focused on the room, speak more naturally, and move through content without distraction.
Creation works the same way. When instructions or guidance appear exactly where someone is already looking, there is no need to pause, search, or switch contexts. Work becomes more continuous. Communication follows naturally, as shared AR experiences allow people to interact around the same content while remaining present with one another.
Across all three, the shift is simple. Technology supports the interaction instead of interrupting it.
How are developers creating AR experiences that work across both mobile and wearable devices without starting from scratch?
Darko: Developers are succeeding by rethinking how they approach the platform. Instead of treating mobile and wearable AR as separate efforts, they are designing experiences with shared foundations that adapt across devices.
The core logic of an experience, including its data, behavior, and intelligence, remains consistent. What changes is how people interact with it. Mobile becomes the natural starting point, while wearables extend the same experience into hands-free, spatial contexts. This allows developers to carry work forward as form factors evolve, rather than rebuilding each time.
This approach reduces friction. Teams can build for large mobile audiences today, learn from real usage, and extend those experiences to wearables as they scale. Cloud-based infrastructure and platform tools make it possible to support richer experiences without being constrained by on-device limits.
For developers, this means faster iteration, broader reach, and room to experiment without starting over.
Why do you see hands-free AR as an increasingly important design direction? How does that impact the future of developers and creators?
Darko: Hands-free AR matters because it reflects a shift in what we expect technology to do. Historically, technology has demanded attention, pulling people toward screens and away from the physical world. Hands-free AR is designed around the opposite idea. It keeps people present, aware, and connected to their surroundings.
This changes how creators and developers think about design. Instead of starting with screens and interfaces, they start with context. They consider when information is useful, how it should appear, and when it should stay out of the way. Experiences become supportive rather than intrusive.
As AI becomes more capable, this design direction becomes even more important. Intelligence only matters if it is accessible in a human way. Hands-free AR allows AI to show up in everyday moments without friction or distraction.
Looking ahead, this points to a future where computing works around people, supporting real-world interaction and making technology feel less like a device and more like a natural part of living and working.