Despite years of development and substantial investments from tech giants like Apple and Meta, extended reality (XR) remains on the periphery of mainstream adoption, according to Forrester’s latest report.

Key findings from the report include:

  • Enterprise XR usage is limited: Only 17% of organizations are actively deploying XR, primarily for training and onboarding. While enterprise applications show potential, adoption across other functions remains low.
  • High-effort XR faces significant challenges: Devices like Meta’s Quest 3 and Apple’s Vision Pro encounter barriers such as user fatigue, limited software ecosystems, and steep costs (e.g., Vision Pro at $3,499). Even after a decade, Meta’s headsets have only reached 25 million in lifetime sales.
  • Low-effort XR struggles with engagement: Tools like AR-based virtual shopping apps see minimal consumer use due to their low utility and poor awareness, leaving XR stuck between low adoption rates and high expectations.
  • Future hope lies in GenAI integration: Generative AI promises to reshape XR’s potential by offering smarter, more interactive consumer experiences. However, these advancements are unlikely to drive adoption before 2025.
  • Expanding enterprise applications across industries: XR is gaining traction in industries like smart manufacturing, retail, and healthcare by streamlining operations and improving outcomes. From enhancing precision in assembly lines and inventory management to offering immersive retail experiences and supporting surgical training, XR is proving to be a versatile tool driving efficiency and innovation.